About
Hedgehog Reading
An engaging interactive platform designed for K12 children with dyslexia and their parents
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Desk Research
We found that Developmental Dyslexia is usually interlinked with other challenges and is in need of a different approach.
Dyslexia is not only a reading problem
A current flow to address dyslexia : paper-based reading

Dyslexia doesn't just influence reading abilities, but so much more
Based on the previous insights we gained from the words of the doctor, in our next step, we performed quantitative & qualitative studies on children and their guardians to get to know more about their paper-based therapy experiences.
Gather qualitative information from the subjects, thus enhancing our understanding of their experiences, perceptions, and future inclination towards paper-based intervene method
Goal
Before reading: Prep Stage
Children possess no reading interest and motivation, will not actively read;
Have pressure before reading;
Parents don't know how to motivate children to read
During reading
6 child reported encountering fear with an average rating of 4.2/5
4 child reported fear from identifying long sentences, which made them lose track on their reading
Parents do not know how to guide children to read, neither know how to interact with children nor knowing the reading quality
Right after reading
2.4/5 of the rating on level of accomplishment after reading
Have no idea of what they've learnt
Parents do not understand the child's mastery
State of not reading
Often more sensitive at heart
Struggle with talking to others, resulting in weak social connections
All child had experience on reading electronically
Primary userS
The most effective antidote to DD, involves a combination of perception, recognition, comprehension, and memorization perspectives.
USER Interview
Children identified with Dyslexia (Developmental) and undergoing Paper-based literacy therapy
Subject
Pre-Reading:
Disinterest in literature,
Absence of motivation and self-belief
During Reading:
Difficulty in focusing on the texts,
Erratic eye motion,
Distorted sight perception including mirrored images and confusion
Post-Reading:
Struggles with recalling and summarizing the just-read material
Absence of accomplishment feeling
Parent's Concern:
Not enough energy
not enough time
Not enough expertise to mentor children with special needs
Pain Points
By revisiting the scenario where major user problems occur, we were able to look into users' core demands, and offer a set of corresponding solutions.
Ideation and HMW
Solution: We developed a platform that contains a assitive reading tool which will help children develop correct make their experience enjoyable.
Offer reading practises with assistive tools
NEXT
Offer reading practises with assistive tools
LATER
Offer reading practises with assistive tools
NOW
Offer reading practises with assistive tools
1
Design a systematic learning practises identifying and understanding character, word, phrase, to comprehending sentences
2
Data from reading practises will be recorded and transparent to users
2
Bring parents into
the practise cycle
2
eXPERIENCE dESIGN
Before constructing the 4 main goals into the main functions of our games, we would like to make sure our main functions in reading practises and games work on our users. Thus, we conducted a usability test with the 7 children we got in touch with before on LO-FI Prototypes
设置提醒
任务布置
选择阅读文本
追踪
Insight
Offer reading practises with assistive tools
NEXT
Operational insights
Growth system in games
LATER
Offer reading practises with assistive tools
NOW
Upon the insights, we finalized road mapping to add the features to better adapt to the habit of our product
Role
Medium
Timeline
UX Researcher, Interface Designer
Tablet Game, Physical Project
2022.04-2022.11
Team
Xinjie Jiang (CMU),
Sherry Liu (Cornell),
Shu Yang (ETH Zurich),
Tianyi Chen (Hunan University, China)
Award
UXDA China 2022 - National Finalist










The smart but "naughty" kid
★★★★★
Recognition of terms
★★★
Interest in reading
★★
Endurance in reading
★
Vocabulary assortment
Perception on reading
Focus
Level
Comprehension
★★★★
Recognition of terms
★★
Interest in reading
★
Endurance in reading
★★★
Vocabulary assortment
★★
Recognition of terms
★★★
Interest in reading
★★★★★
Endurance in reading
★★★★
Vocabulary assortment
Prior-Knowledge
Avaliablility
★★★
Comprehension on reading intervene
★★
Familiarity with assist reading
★
Time to devote
★★★
Comprehension on reading intervene
★★
Familiarity with assist reading
★
Time to devote
★★★
Comprehension on reading intervene
★★
Familiarity with assist reading
★
Time to devote
The "Hard-working" kid
The "Informed" kid
overview
A platform that helps families struggling difficulty in reading to succeed
Hedgehog Reading offers a gamified scientifically-backed approach to foster reading habits and build lasting confidence and enthusiasm in K12 students. This solution integrates cognitive dyslexia treatment in Chinese texts, enhancing the reading experience to be both efficient and enjoyable.

Reading practises
Kids+Parent
Joint-Study
Study with assistance
Gamified
Learning
experience
Visualize/ Quantify growth in reading
MY WORK
Conducted User Research and Developed a visual system for dyslexic kids and their guardians that strengthens proficient reading abilities








In the year 2023, over 8.5 million children in China are currently grappling with developmental dyslexia (DD), a typical reading impairment. However, The current paper-based pathological treatments to DD is not a great fit for their targeted community.
RESEARCH OVERVIEW
We were not to researching about ways to perfectly address dyslexia, but rather ways to instill children suffering from it with a sense of confidence and passion for reading.
children, aged 3 to 13, combating dyslexia in China
1/10
Developmental Dyslexia (Reading Disability)
children, aged 3 to 13, combating dyslexia in China
1/10
Developmental Dyslexia (Reading Disability)
desk research
Expert Interview
Problem solutions
Problem scope
User research
Qualitative studies on previous solutions
New problem solutions
Desk research
Pathology / Technology Research
Theoritical Studies
Secondary Research
sHOWREEL
We structuralized main solutions
In making our functions addressing user problems in a seamlessly logical way, we
Here are some basic statistics in our report:
Out of the cases that approached the lab, merely 57% made the ultimate decision to proceed with treatment.
The therapy period frequently exceeds earlier estimates.
The reoccurrence rate is nearing 82%. While Continuation rate for intervention resides in 26%.
A medical expert in Dyslexia aid sheds light on the specific problems currently faced in the field of dyslexia assistance.

Dr. Tsao
Cognitive Science Department chair at Sun Yat-sen University
Q1: What exactly is Paper-based intervene about?
Most of the intercessions utilize paper-based resources and are offered in the form of textbooks and extracurricular books with charges.
Found to be efficient for children aged between 3 to 14 years, they are classified into seven distinctive phases ( F1-F7) based on cognitive capacity and reading requirement.
Q2: How is the result of Paper-based intervene?
Perception on reading
Good identification on words
Focus
Interest in reading,
Comprehension
Vocabulary accumulation
Cons
Reading on paper doesn't help children with developmental dyslexia boost their confidence. In contrast, It make them feel more uncomfortable when reading.
Conclusion: The predictability and effectiveness of paper-based treatments in the present era are uncertain, often leading to multiple treatment sessions. This unpredictability has affected the interest of families in their persistency for paper-based interventions.
Following the evaluation of interview records, we recognized children having developmental dyslexia issues, along with their parents, as our principal users and classified all involved parties into 3 key types.
Firstly, we use road mapping to prioritized the features for our product
To accommodate children struggling with dyslexia and parents seeking interactive and effective training—
Hedgehog Reading
serves as a 4-in-1 reading training interface:
Utilizes eye-tracking technology, it gather data from readers'
eye movement and evaluates the reading and training activities.
Based on data gathered, the platform suggests the corresponding
reading materials for readers
Also incorporates words recognizing & Reading games to boost the kid's accuracy & enthusiasm for reading and writing drills.
The platform aids in fostering parent-child participation, generating a serene and pleasurable ambiance for reading.
Overall, It develops solid ability in reading for children and facilitates parents' engagement
ELEVATOR PITCH